top of page

3D Artist
鲁力
Li Lu
AN ARTIST FOR GAMES!
CHARACTER ARTIST, ANIMATOR, MAYA RIGGER, UE SHADER...
artistlilu@gmail.com
luli0810@qq.com
WeChat:18571848810

-
Position: Character artist
-
Reverse derived the production process of customized costume functions through the analysis of CP's project.
-
Set pipeline for character assets creating.
-
Created new costume models for each body type characters
-
Created art assets for UI
-
Optimized character 3D assets (PC) to get better performance for mobile platforms.
-
Reduce polycounts
-
Reduce textures using
-
Reduce materials using
-
-
Integrated character assets into customized costume function in Unity and polished the final result.
-
Collaborated with programmers to optimize character shaders.
-
Created hi-res models and rendered high-quality images for commercial publicity.
-
Character art asset maintenance.
-
-
职 位:角色美术
-
根据CP方工程逆推换装功能的制作流程并创建角色美术的pipeline.
-
制作角色新套装的美术资产.
-
制作UI所需美术素材(3D).
-
优化CP方的原始角色美术资产,使其更适合移动端。(减面,减贴图,减少材质数量等).
-
在unity内整合角色资产并调试换装功能和最终视觉效果.
-
与客户端程序员合作优化角色所用shader.
-
为美宣创建高质量渲染.
-
角色美术资产维护
-
-
Project Winter Mobile






bottom of page